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Blender 3.0.0 release date
Blender 3.0.0 release date












blender 3.0.0 release date
  1. #Blender 3.0.0 release date pro
  2. #Blender 3.0.0 release date windows

#Blender 3.0.0 release date pro

This includes GPUs such as Radeon VII, Radeon RX Vega Series and Radeon Pro WX 9100. Both discrete GPUs and APUs are supported.

#Blender 3.0.0 release date windows

The implementation is primarily focused on this architecture and future Intel GPUs.ĪMD GPU Rendering for Vega generation graphics cards has been enabled, on Windows and Linux. Support for rendering on the latest Intel GPUs has been added using oneAPI. Grease Pencil keyframes visible in Dopesheet & Timeline New Noise modifier option: Only Keyframes Press U in Sculpt mode to select Materials Quickly name layers in Move to New Layer operator Loading time for Line Art objects has been greatly reduced, while calculation of the modifier is now multi-threaded leading to much improved performance. The Grease Pencil sub-mode is still available for a more focused experience.Ĭamera object transforms, animated light properties, and Grease Pencil keyframes all visible at once in Dopesheet Editor Visibility of all object types can be adjusted with filters. The Dopesheet and Timeline editors now show Grease Pencil keyframes alongside other objects and properties. LineArt is also able to identify intersecting and overlapping silhouette geometries. Specify different intersection priority levels for different objects, then intersection lines would be automatically selected with the object who has the higher intersection priority.ĭraw silhouette around selected collection, or around individual objects in that collection. The Line Art modifier is now able to calculate accurate cast shadow and light/shadow separation line given a light source reference object. Speed-up Capture Attribute if input is unusedģ-10x performance improvements in Curve nodes Separate XYZ and Separate Color over 20% faster UV Sphere 3.6x faster for high resolutions The Mesh Boolean node now has an output field that gives just the intersecting edges. These two new nodes provide access to instance transformations.Īllows evaluating a field on a different domain inside of another field, avoiding the need for a “Capture Attribute” node. Same functionality as the existing mesh modifier, now also available as node. Generates an edge selection that includes every edge that is part of an edge path.Īllows sampling a field in a dense bounding box to create an arbitrary volume grid.Ĭreates any number of point cloud points, with position and radius defined by fields. This node generates a separate curve for every edge path from a set of start vertices. Three new Geometry Nodes have landed for path-finding across mesh edges.Ĭreate impossible mazes, lightning, growing vegetation, and so much more.įinds the best path along edges from every vertex to a set of end vertices. The new UV Unwrap and Pack UV Islands nodes open the possibility of creating and adjusting UV maps procedurally using Geometry Nodes. Select Random, Select Endpoints, and Grow/Shrink selection operators Spreadsheet Editor filter by selected Curves or Points Sculpt on top of curves deformed with Geometry NodesĬurves sculpt mode supports selecting control points or curves The new Sculpt mode for curves gives you unprecedented control for grooming hair. The most flexible system yet, featuring Sculpt mode and support for Geometry Nodes. The first milestone of the new hair grooming system has landed in Blender 3.3 LTS. Blender Foundation and the online developers community are proud to present the first long-term support release of the 3.x series.














Blender 3.0.0 release date